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- // DH INTERACTIVE LLC, COPYRIGHT (C) 1999
- //
- // hb_set.int written at Tue Oct 13 16:06 1998
- //
-
- 27 // file_type
- 105 // file_version
-
- // hb_set // Session name
-
-
- // *** This first section has personality indices
- 100 // Bravery
- 100 // tenacity
- 100 // seconds to wait between attacks
- 5 // mobility type (this one is turn only)
- 10 // damage done by standard attack type 1
- 10 // damage done by standard attack type 2
- 10 // damage done by standard attack type 3
- 0 // standard attack resistance. (i.e. subtract this nubmer from damage incurred)
- 0 // melee attack resistance.
- 0 // projectile attack resistance.
- hb_set_die // this is the name of the script to play when the entity dies
-
- // default goal
- 0 // sleep
-
-
- //
- // *** This second section contains attack_sector_structs (describes the criteria
- // for selecting an attack.
- //
-
- 3 // Number of entries
-
- // First entry
- 0 50 // inner and outer radius
- -8 -4 // left and right angle
- STANDARD // type of weapon to use
-
- // Second entry
- 50 100 // inner and outer radius
- -4 4 // left and right angle
- MELEE_1 // type of weapon to use
-
- // Third entry
- 100 700 // inner and outer radius
- 4 8 // left and right angle
- PROJECTILE_1 // type of weapon to use
-
- //
- // *** This second section contains hit_reaction_sector_structs (describes the which
- // hit reaction anim to play given the placement of the enemy entity..
- //
-
- 2 // Number of entries
-
- // First entry
- 0 9999 // inner and outer radius
- -10 10 // left and right angle
- 25 // hit lands on ass
-
- // Second entry
- 0 9999 // inner and outer radius
- 10 -10 // left and right angle
- 21 // hit lands on face
-